![]() Not only could they place all the items, creatures, terrains, and other elements they saw in the official worlds, but they could use a simple scripting language, ZZT-OOP, to program "objects" to do whatever they wished. Simply by pressing the "E" key on the main menu, the player could begin creating their own worlds. What it had unlike other games, however, was its selling point: an internal world editor. Even by the standards of 1991, the game was technologically simple, exclusively using text-mode color graphics and PC speaker sound. ![]() Across a series of four worlds, with Town of ZZT as the shareware world, the player controls a white-on-blue smiley face in a world on a tile-based grid, in which it can move and shoot in four directions, use torches to light its way in dark places, and touch objects to interact with them. ![]() ![]() ZZT is an MS-DOS shareware computer game created by Tim Sweeney and released on January 15th, 1991 under the one-man label of Potomac Computer Systems. ![]()
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